<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: My experience with Heyzap.</title>
	<atom:link href="http://www.areaglegames.com/blog/2009/07/my-experience-with-heyzap/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.areaglegames.com/blog/2009/07/my-experience-with-heyzap/</link>
	<description>The Blog of Areagle Games</description>
	<lastBuildDate>Fri, 09 Apr 2010 22:32:03 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
	<item>
		<title>By: intombNoign</title>
		<link>http://www.areaglegames.com/blog/2009/07/my-experience-with-heyzap/comment-page-1/#comment-225</link>
		<dc:creator>intombNoign</dc:creator>
		<pubDate>Tue, 24 Nov 2009 10:31:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.areaglegames.com/blog/?p=160#comment-225</guid>
		<description>Many of folks blog about this matter but you said really true words.</description>
		<content:encoded><![CDATA[<p>Many of folks blog about this matter but you said really true words.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: admin</title>
		<link>http://www.areaglegames.com/blog/2009/07/my-experience-with-heyzap/comment-page-1/#comment-127</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Thu, 23 Jul 2009 03:05:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.areaglegames.com/blog/?p=160#comment-127</guid>
		<description>A lot of these problems have been mentioned but have not really been tried in the market yet. Existing portals like Kong (especially their gamers) are hesitant to MT&#039;s and community features in a game itself. Newgrounds though has featured a game or two using Gamersafe, and I believe one using Mochicoins. I also have heard that Kongregate has a micro transactions system in the works and that it has been in some of their premium games. Kongregates Kreds are only limited to donation&#039;s right now, but they actually may be a viable way to make money. I have heard of people making over $100 just from donations.

Mochicoins has not fully supported community features, other than a few neat additions to their hi scores. I did not mention this, but Heyzap shares 70% of revenue while Mochicoins only shares 60%. So, its really for you to decide which system triumphs over all. We will wait and see which MT system becomes most predominant. Thanks for the comment!</description>
		<content:encoded><![CDATA[<p>A lot of these problems have been mentioned but have not really been tried in the market yet. Existing portals like Kong (especially their gamers) are hesitant to MT&#8217;s and community features in a game itself. Newgrounds though has featured a game or two using Gamersafe, and I believe one using Mochicoins. I also have heard that Kongregate has a micro transactions system in the works and that it has been in some of their premium games. Kongregates Kreds are only limited to donation&#8217;s right now, but they actually may be a viable way to make money. I have heard of people making over $100 just from donations.</p>
<p>Mochicoins has not fully supported community features, other than a few neat additions to their hi scores. I did not mention this, but Heyzap shares 70% of revenue while Mochicoins only shares 60%. So, its really for you to decide which system triumphs over all. We will wait and see which MT system becomes most predominant. Thanks for the comment!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: axcho</title>
		<link>http://www.areaglegames.com/blog/2009/07/my-experience-with-heyzap/comment-page-1/#comment-126</link>
		<dc:creator>axcho</dc:creator>
		<pubDate>Thu, 23 Jul 2009 02:46:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.areaglegames.com/blog/?p=160#comment-126</guid>
		<description>Thanks for the writeup. I&#039;ve been looking into these Flash virtual currency systems but haven&#039;t tried any of them out yet.

You mention that achievements, high scores, forums and tournaments would be important for a system like Heyzap to be successful. Given this, would you recommend something like MochiCoins over Heyzap because Mochi comes with a high scores API and the premium games portal MochiGames?

One might argue that these extras would compete with similar features on existing portals, such as Kongregate. What do you think of existing portal-specific virtual currencies such as Kongregate&#039;s Kreds?</description>
		<content:encoded><![CDATA[<p>Thanks for the writeup. I&#8217;ve been looking into these Flash virtual currency systems but haven&#8217;t tried any of them out yet.</p>
<p>You mention that achievements, high scores, forums and tournaments would be important for a system like Heyzap to be successful. Given this, would you recommend something like MochiCoins over Heyzap because Mochi comes with a high scores API and the premium games portal MochiGames?</p>
<p>One might argue that these extras would compete with similar features on existing portals, such as Kongregate. What do you think of existing portal-specific virtual currencies such as Kongregate&#8217;s Kreds?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: A Freelancer&#8217;s Flash Bash [4] &#124; Freelance Flash Games News</title>
		<link>http://www.areaglegames.com/blog/2009/07/my-experience-with-heyzap/comment-page-1/#comment-125</link>
		<dc:creator>A Freelancer&#8217;s Flash Bash [4] &#124; Freelance Flash Games News</dc:creator>
		<pubDate>Wed, 22 Jul 2009 22:41:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.areaglegames.com/blog/?p=160#comment-125</guid>
		<description>[...] posted a new article about HeyZap microtransactions. He includes interesting info such as eCPMs, features, and how his game fared upon [...]</description>
		<content:encoded><![CDATA[<p>[...] posted a new article about HeyZap microtransactions. He includes interesting info such as eCPMs, features, and how his game fared upon [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>
